Normally used for debugging, a symbol file contains a map of everything generated during compile time.
Symbolic information was accidentally left on the Japanese port. Anything from leaking prototypes to entire game source codes and Diablo was no exception. Now Sony has long been known for letting things slide especially in Japan. Less known however is that it was also given to Climax Studios to create a PlayStation port. At first the game appeared to be a lost cause, but thankfully a little oversight in 1997 made it not so.ĭiablo's development team moved on to Diablo II while passing the source code down to Synergistic Software for Hellfire. The lack of many improvements made in Diablo II also laid it to rest. I played Diablo extensively as a teenager, but as time passed it became difficult to run the game on newer hardware.
The game was last patched in 2001 before being discontinued altogether, a problem I wanted to fix. Abandoned in favor of a sequel, it remained full of bugs and unfinished potential. While most titles from Blizzard receive years of love and support, Diablo stayed in the shadows. To get a legitimate copy of the game assets, please refer to the GoG release of Diablo 1. None of the Diablo 1 game assets are provided by this project. Note, Devilution requires an original copy of diabdat.mpq.
Diablo devolved - magic behind the 1996 computer game