It's a good sign, for example, when he says things like 'when I've been failing I feel like it's my fault.' A strong theme can make a level stand out-as with one example here that looks like the inside of a computer. In the above video, Olcsvary plays through the levels and gives his real-time assessments of what they did well or badly.
After sifting through pages and pages of submissions, we picked out a handful of interesting examples for a fuller evaluation by Corey Olcsvary of Nintendo's storied Treehouse product development division. To find out, we reached out to both the Mario Maker and Nintendo Switch subreddits and asked readers to submit their favorite homemade levels for review. So what differentiates a satisfying level from a frustrating one?
Seriously, though, making a good Mario level is one of those tasks that's harder than it looks.
And at least seven of them are pretty fun. Further Reading Super Mario Maker 2 review: A great sequel, playable on a better consoleThere are over 7 million courses available in Super Mario Maker 2.